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After trying to capture footage at the native resolution of the game (320x200px), and upscaling it to HD, I've come to the unfortunate conclusion that my machine still isn't powerful enough to capture footage in high enough quality.

I'll be looking into capture boxes over the next couple of weeks, and I'll share what I learn about those here.

For the time being, I'm enjoying experimenting with things for the video. It's amazing how working on the same project in a different context is helping me hone the aesthetic.

Here's a few quick animation experiments from this morning that I might use in one way or another in the new trailer.

More to follow very soon!

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